A 1-4 player, semi-cooperative tabletop game inspired by arcade shooters of the 80s & 90s
Available at The Game Crafter for $34.99
Download the digital version for free using Tabletop Simulator
The deepest reaches of space are finally being conquered. The Ultra Terram Coalition (UTC) is colonizing the furthest corners of the universe, and expanding its grasp over the newly discovered territories. Peace, willing or otherwise, follows in its wake. In the lawlessness that spawns along any new frontier, solo pilots with no loyalties vie for fame and fortune, hoping to claim their own inglorious place in the vast deep, no matter the price.
Posing as an investor, Victoria Adder conned her way into possession of a prototype deflector shield. The plan was to sell it to the highest bidder, but it was more fun to swap the sought after device with a box full of old computer parts. Now the underworld and the law both want her head. They’ll have to catch her first.
Victoria excels at deception. While seemingly leaving herself open to attack, enemies will soon find a surprise by her stolen deflector prototype. When enabled, 1 damage from shots gets reflected back at the enemy saving Victoria’s hide while setting her up to strike her now damaged prey.
Traditionally trained at the academy, Julius Nova is an excellent pilot that nearly washed out of the program due to his inability to keep his mouth shut. He elevates flying by the seat of his pants to an art form, consequences be damned. Nova was meant to fly in legendary hero James Halbart’s squadron against the X-35 AI, but was grounded at the last minute for starting a brawl in crew quarters.
The jump drive allows Julius to jump into action, ignoring any obstacles in his way. He can not only speed ahead 2 spaces in a single turn, but he can also pass through an enemy, player, or obstacle in the process enabling him to maneuver through tight situations and steal upgrades.
Starship repair wasn’t her first career choice. That’s why she decided to fly away with a client’s newly repaired starship and never look back. Under her new name, Ada Neptune has tried several times to break into the galactic underworld, but after turning in her crew to save her own skin, she’s running out of bridges to burn.
Ada may not be the easiest pilot to handle, but in the right hands her twinshot can turn the tides of seemingly hopeless skirmishes. True to its name, the twinshot fires in two directions at once, though it’s more costly than a standard shot. It may be dangerous to charge forward, but with Ada’s ability to fire at multiple targets fear is not part of the equation.
Graduating at the top of his class, Richard Taip could have pursued any career path the fleet had to offer. Preferring to work alone, he chose the solitude of a starfighter over lab work. Cold and calculated, he plans every decision more moves ahead than the average pilot can fathom, making him a formidable ally and a terrifying opponent in a dogfight.
Richard’s charge shot allows him to defy expectation. When other players think they’re going to get the final blow on an enemy, the charge shot can essentially break the turn order by charging instead of firing, allowing additional damage to be dealt on the following shot (and finishing the enemy without the other player’s help). Stealing bounties is Richard’s specialty.
James Halbart died a hero, or so everyone thought. His final battle against the X-35 AI Controller cost him his squadron and his career. Disobeying a direct order to retreat, he made one final suicide run at the seemingly unstoppable machines. Somehow, he made it out alive. His ship in tatters, he limped his way back to the core worlds. Halbart now lives in the shadows, avoiding a heroes welcome (and likely a court martial), existing on the fringes of civilized space.
Against all odds, James Halbart can handle his own against strong foes. When an enemy has four or more hit points remaining, his trusty fighter can do +1 damage with each shot, making quick work of tougher threats.
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